/* Copyright (c) 2019, Arm Limited and Contributors
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge,
 * to any person obtaining a copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
 * and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
 * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma once

#include <memory>
#include <string>
#include <typeinfo>
#include <vector>

#include "common/error.h"

VKBP_DISABLE_WARNINGS()
#include "common/glm_common.h"
VKBP_ENABLE_WARNINGS()

#include "core/shader_module.h"
#include "scene_graph/component.h"

namespace vkb
{
namespace sg
{
enum LightType
{
	Directional,
	Point,
	Spot
};

struct LightProperties
{
	glm::vec3 direction{0.0f, 0.0f, -1.0f};

	glm::vec3 color{1.0f, 1.0f, 1.0f};

	float intensity{1.0f};

	float range{0.0f};

	float inner_cone_angle{0.0f};

	float outer_cone_angle{0.0f};
};

class Light : public Component
{
  public:
	Light(const std::string &name);

	Light(Light &&other) = default;

	virtual ~Light() = default;

	virtual std::type_index get_type() override;

	void set_node(Node &node);

	Node *get_node();

	void set_light_type(const LightType &type);

	const LightType &get_light_type();

	void set_properties(const LightProperties &properties);

	const LightProperties &get_properties();

  private:
	Node *node{nullptr};

	LightType light_type;

	LightProperties properties;
};

}        // namespace sg
}        // namespace vkb
